About Me


I am a digital artist who uses software like Adobe Illustrator to create vector based images of Weapons, Vehicles and Robots.
I also enjoy creating Stop-Motion videos with Lego and Transformer Figures.

Things I Like: Transformers, Destiny, Star Wars, Star Trek, Yu-Gi-Oh, and Lego

My plan for the future is uncertain but I feel like doing something involving primarily Illustrator but
I also would like to do stop-motion.
3D has also been added as a main influence as I continue to create more and more 3D structures and vehicles from different cultures and themes

Wednesday 8 June 2016

Sunderland University Application: Animation and Games Art

These are screenshots of the course I've applied for at Sunderland University since I aim to become either a 3D modeller or animator. I have gotten a conditional offer and I'm very confident that ill achieve it. This course really appeals to me with the details and coursework that this course has and it really appeals to me.

Friday 27 May 2016

Venice VR: Assets Wave 2


These are a few more assets I created for the VR island. The pink house is used as another addition for the variety of houses. The trees are going to be used as foliage to create a small park on the small island that connects to the main island. The Airplane is going to fly around the mountain so the animation gives more life than just a ghost town.

Venice VR: Island (50% complete)


This is the island thats going to be used for the VR when its fully completed, for the moment we've gotten most buildings and structures completed and added to the island. once its finished we are going onto Unreal Engine and create our VR in that.

Thursday 19 May 2016

Venice VR: Assets








These are Assets I created on Cinema4D for my final project. The idea is to create a Virtual reality of Venice using an Oculus Rift. each building and object was built with Venice in mind so structures like the monument bridge was built as a replica with small changes to make it low poly, while some buildings like the games, clothes and houses were mostly made through general building shapes and layouts. The lights on the street lamp was tricky to create but i managed to create a nice light effect by adding a glowing orb inside the lamp box which is has low opacity to be able to show the light inside, sadly we may not be adding the glow to the final animation since the render takes a very long time to take and may not be done in time for the final show.

Inspiration: Overwatch Characters



Recently I've been playing a game called Overwatch by Blizzard Entertainment and other than the gameplay I have grown to like these very creative and likeable characters and it has inserted me to create creative and likeable characters for the future.


Wednesday 4 May 2016

Projection Mapping Task: Ideas

These are 3 ideas I have to create an animation. The main idea i plan to use is the third one involving the temple Ive created earlier.

Thursday 21 April 2016

AfterEffects: Projection Mapping Test

This is a test setup with the current task I'm currently on involving a Projection map and the Adidas logo it's very simple right now but i've managed to curve the lines so it moves along the mapping smoothly.

3D Japanese Temple

This Building was created on Cinema4D and its based on a Japanese temple (Shown Below)

Friday 18 March 2016

Game Design Task: Box Art

This is the box art for the game I designed made by using Cinema4D, Photoshop and Illustrator. The spaceship was created in Cinema4D using the many tools and techniques I learned. I used photoshop to create the layout on the box art and edit the light and contrast of the image. The StarFire logo was made in illustrator after testing and modelling around with different fonts I downloaded on DaFont.com and using photoshop I added the blue line and reduced the opacity to fade in a bit to the box art.

Game Design Task: 3DS Interface

This is a interface screen based from the game I designed for my college task by using a 3DS template to create a preview of how the game will show. The top screen show the spaceship model and health bar while the bottom shows a mini-map and abilities of the spaceship. The layout was thought out to help the player manage his/her surroundings while watching the fighter.

Game Design Task: 3D Spaceship Models






These ships are 3D adaptations of 3 ships from photoshop illustations shown earlier and are recreated in Cinema4D. Each one was created using cubes that were modified to create the unique shapes and curves needed for the model.

Thursday 10 March 2016

Game Design Task: Photoshop SpaceFighters

These are a few SpaceFighters that I created on Photoshop using the paintbrush tool. These are the concept art for a game that I'm designing for a project at college. Each one was created with a unique feature in mind like speed or ability so they can match what skill set they use.